
#include "Socket.h"

#ifdef _WIN32 
#include <winsock2.h>
#pragma comment (lib, "ws2_32.lib")
#else
#include<sys/types.h>  
#include<sys/socket.h>  
#include<netinet/in.h>
#endif

namespace Wz
{

struct SocketHandle
{
#ifdef _WIN32 
    SOCKET handle;
#else
    int handle;
#endif
};

/* tcp socket */
TcpSocket::TcpSocket()
{

}

TcpSocket::~TcpSocket()
{

}

/* udp socket */
UdpSocket::UdpSocket()
{

}

UdpSocket::~UdpSocket()
{

}

}